One role per world
In each world you are either a president or a trader, never both. You can be a president in one world and run a company in another.
The field guide · Web game
BOSS runs inside Presidential worlds. Every company, yours included, sells into one living economy that real presidents steer. This guide covers founding, game time, products and supply, markets and exports, your team, money, tenders and petitions, and what happens when things go wrong.
The short version
Getting started
No download and no sign-up form. You play as a guest in one tap, join a world, and found your company in a few choices.
One tap and you’re in. Link Google or an email address later from the Account page.
You land in a Presidential world where business is open. Its presidents are real players.
Each country shows its president, corporate tax, loan rate, tariff, stability and how many companies are already there.
Choose from 287 real products, each with its own recipe of materials.
Basic, good or excellent. You see the unit cost and a suggested price before you commit.
Name your company and your product, pick a logo colour, and you’re open for business.
Your opening receipt reconciles every cent: what you started with, what the materials cost and what’s left. Read it once and the money side of the game makes sense.
Your world and its presidents
BOSS runs inside Presidential, where real players run countries. In a business world, the presidents set the conditions and you run the companies that make up the economy they govern.
In each world you are either a president or a trader, never both. You can be a president in one world and run a company in another.
A country’s president is a real player, or an AI government until one takes the seat. Your country card says which, and your exposure card shows what their choices mean for you.
@amani.k
A real player · Kenya
| Lever | What it changes for your company |
|---|---|
| Corporate tax | Tax on your daily profit, paid to your country’s treasury. |
| Minimum wage | The floor under every wage you pay. |
| Interest rate | Your loan rate, plus a risk spread for your company. |
| Fuel subsidy and energy | What it costs to run your production line. |
| VAT and the economy | How much shoppers in that country spend. Unemployment, inflation, stability and approval count too. |
| Embargoes | Close export lanes and material origins both ways. Those customers are out of reach. |
| Treaty tariff caps | A trade deal caps the tariff between two countries, sometimes at zero. |
| MFN tariff | The country’s import tariff. It protects home companies and raises the cost of imported materials. |
| Capital controls | Strict controls stop new export lanes out of the country. |
| Infrastructure | Finished ports, rail, airports and logistics projects lower freight and speed up deliveries. |
| Special economic zones | A finished zone gives companies founded after it a corporate tax holiday. |
| Tenders | Government purchase orders you can bid on. |
Real company activity (value added, jobs, exports and the tax you pay) nudges growth, unemployment, the treasury and approval in your country. Presidents have every reason to court you.
Game time
Time in BOSS moves fast. A game-day is 10 real minutes, and a game-hour is about 25 seconds. Durations in the game are always game time: a task that takes 4 hours takes 4 game-hours.
The market round (your sales), production output, deliveries arriving and tasks finishing.
Payroll, bills, loan interest and tax. Your books roll up, and tenders that closed are decided.
Close the tab and the world carries on. Sales, production and deliveries keep settling, and Autopilot can restock and pay bills while you’re away.
Products, stock and production
Every product comes from one of 287 real templates, each with a recipe of two to four materials. You choose the quality tier and the price; shoppers decide if it’s worth it.
The recipe at landed material cost, plus processing, times the quality tier. Better tiers cost more and win pickier shoppers.
Set any price. Quality, appeal and awareness in each region decide how it stacks up against everything else on the shelf.
Set how many finished units you want on hand. Production and Autopilot aim for it.
New product slots unlock with your lifetime sales and the size of your team.
If you run out of stock you miss the sale, and a rival takes the customer. Watch the hours of stock left on each product and keep materials coming.
Supply
Materials come from real origin countries. Each origin has its own price, distance and politics. The best landed cost wins, and a player supplier wins a tie.
Base cost times the origin’s factor (and its commodity price where one is linked), plus freight to your home country, plus your country’s tariff on that origin.
Deliveries take game-hours, based on distance. Hazards on the route can delay them.
An embargo, or an origin’s own export ban (like a grain ban on food materials), blocks that origin until it lifts.
Companies can make a material and list it on the exchange. You buy from a player first when their landed cost is as good or better.
Once you’re making products, you can start a supplier product: make a material and sell it to other companies’ production lines. That’s the player-to-player supply chain.
Markets and regions
A market is a region and a category: eight regions and 38 categories. Demand comes live from the region’s real countries: their spending power, their conditions and whatever just hit them.
You receive your own price on every unit. Freight and tariffs make you less competitive abroad; they don’t come out of your margin.
Price first. The cheapest good-enough option wins.
A fair price for something good.
Pay more for quality.
Every category has nine computer-run brands, three each at budget, mainstream and premium prices. A market is never empty, even on day one.
Each market has a leaderboard of brands and players. Your rank and share move every game-hour.
Exports
You sell in your home region from day one. To sell in another region, you open an export lane: a one-off setup cost, then freight on every unit.
A trade mission opens a lane at half the setup cost. And when presidents sign a trade deal, check your landed prices: tariff cuts change sales within a few game-days.
Your team and tasks
Hire from a pool of candidates with names from your country. Each hire has a role, a skill from 1 to 5, morale, and a daily wage of at least your country’s minimum wage.
Operations, marketing, sales, product and finance. A task goes best in the hands of the right role.
You, the CEO, and each employee run one timed task at a time. More people means more moves at once.
The assignee’s skill match and morale shape the result. Pay, workload, wins and missed payroll move morale.
Wanjiru Mwangi
Maintenance · 2 hours left
Otieno Odhiambo
Social campaign · 1 hour left
Achieng Njeri
Free for a task
Tasks take 2 to 8 game-hours and land in your feed with a receipt. A few of them:
Autopilot
Turn Autopilot on and your staff keep the routine going: restocking materials toward your targets, producing toward your stock targets and paying bills that are due.
You set a daily spend limit and a cash floor. Autopilot never spends below the floor.
Loans, hires and price changes never happen on Autopilot.
Each Autopilot decision is a line in your feed, with what it cost.
Restocking goes faster with someone in operations. With only the CEO, Autopilot still restocks, just more slowly.
Money
Every cent is booked. Sales come in every game-hour; payroll, bills, interest and tax go out every game-day.
Daily books for the last 60 game-days, plus lifetime totals.
From your home country’s banks, at its policy rate plus a risk spread for your company. Interest accrues daily; you repay in daily instalments, or early.
Daily profit, last 14 game-days
A missed loan instalment hurts your reputation and pushes you toward distress. Check your runway before you borrow.
Tenders and petitions
Presidents and AI governments post public purchase orders, and companies petition their president. It’s how traders and presidents deal with each other.
Posted by @amani.k for government offices. Open to Kenya and its treaty partners.
It reached @amani.k. They can support it or decline.
Bid a price per unit. The best value wins, weighed on price and your reputation. Some presidents give home companies the edge on near-ties.
The order ships like any shipment. On delivery you’re paid and its purpose pays out for that country. A failed delivery costs you reputation.
Ask your president to cut a tariff, sign a trade deal, lower corporate tax, cut rates, open a tender, lift an embargo or build infrastructure.
Other companies in your country can sign. With at least one supporter it reaches the president, who supports it or declines.
What can go wrong
BOSS is honest about consequences. Most problems cost you something. One of them can close your company.
After 5 game-days below zero your company enters distress, with a warning and a rescue path: an emergency loan or selling stock.
Get cash back above zero and you’re out of danger.
After 20 game-days in distress, the company closes.
You can found a new company and start again.
You miss sales, and a rival takes the customer.
Keep materials coming, raise your stock target, or let Autopilot restock.
Your reputation takes a hit, and missed payments push you toward distress.
Check your runway before you borrow.
The order is refunded to the government and you lose reputation.
Only bid on what you can make and ship in time.
An embargo or export ban blocks a material origin, and your landed cost jumps.
Switch to another origin or a player supplier.
Condition drops with use, and production suffers.
Run a maintenance task.
Tasks come back weaker.
Pay fairly, never miss payroll and give your team wins.
A tax rise or a tariff hike lands on your books.
Petition your president, or sell where the deals are better.
If your company closes, you can found a new one. Your account stays, and so does the world.
Pro tips
Pick your home country like a business decision: tax, loan rate, tariff and stability all count.
Keep two weeks of bills in the bank. Everything gets easier with runway.
Check your landed price in every region. Freight and tariffs add up.
Read the news. A trade deal can open a region overnight.
Hire someone in operations early. Autopilot restocks faster with them.
Petition your president. Real players read them.
Quick answers
No. BOSS runs in your browser on phones, tablets and computers.
No. Play as a guest in one tap. Link Google or an email address from the Account page to keep your company on another device. It’s the same account as Presidential.
Yes. The world runs on game time whether you’re there or not. Sales, production, deliveries and tasks settle every game-hour; payroll, bills and tax every game-day.
Yes, eventually. Five game-days with cash below zero puts it in distress, and twenty game-days in distress closes it. You can always found a new one.
Not in the same world. You can be a president in one world and run a company in another.
No. The original BOSS app keeps running with its own economy. This is the web game, played inside Presidential worlds.
No. BOSS is a game. Companies, markets and money are simulated, and in-game cash has no real-world value.
We tune the game as the economy grows. The examples here are illustrations; the game always shows the live numbers before you commit.

Your world is waiting
Free, in your browser, in one tap. Pick a country and found your company.